﻿using UnityEngine;
using System.Collections;

/// <summary>
/// 点击事件参数
/// </summary>
public class ClickArgs : IMessageArgs
{
    /// <summary>
    /// 世界位置
    /// </summary>
    public Vector3 ScreenPos { get; set; }


    public string MessageType { get; set; }

    public ClickArgs(Vector2 screenPos)
    {
        ScreenPos = screenPos; 
    }
}
